Every guild starts with someone founding it and handing out an invite. This page covers creating a guild, joining one, belonging to several at once, and leaving.
Creating a guild
If you don't have a guild yet, the Guild tab shows an empty state with the option to found one.
Open the Guild tab
Tap Guild in the bottom navigation.
Create a guild
Tap Forge a Guild, give your guild a name, and tap Create.
Share the invite code
Squabble generates a 6-character invite code. Share it with the people you want to read with.
Whoever creates the guild becomes its owner, shown as Guild Master on the roster.
Joining with an invite code
A guild holds up to 6 Adventurers, so you need a code from someone already inside.
Open the Guild tab
Tap Guild, then choose Join a Guild.
Enter your invite code
Type the 6-character code exactly as it was shared. Codes skip easily confused characters, so there's no 0, O, I, 1, or L to trip over.
Join
Tap Join. You'll land in the guild's Activity feed.
Joining from a web link
Invites also travel as links. Opening a link shaped like squabbleinn.com/invite/ABC234 in a browser takes you to a join page for that guild. Also on web The 6-character code at the end of the link is the same code you'd type into the app, so either path lands you in the same guild.
Belonging to more than one guild
You can be an Adventurer in several guilds at once — a series club with one group of friends, a horror-only guild with another. Each guild keeps its own Quest Board, Activity feed, Tavern, and roster; nothing bleeds between them.
To switch, open the Guild tab and choose a different guild from the guild switcher at the top. Your progress in a book is yours and follows you, but comments and Topics you write are posted to whichever guild you're currently in.
Leaving a guild
You can leave a guild from the Adventurers tab.
Open the Adventurers tab
In the guild you want to leave, tap Adventurers.
Leave
Scroll down and tap Leave Guild, then confirm.